The only problem with this constant change is I'm always having to relearn and rethink how to do things when I return to them. My wife has once or twice challenged my focus on Dinosaurs in my art, and if their look were remaining static I'd accept. Thing is I'm never doing them the same way more than 3 times (first model of a "mark" is a break through, second model is me hoping I've finally nailed it, the third model ends with me thinking "this looks terrible!"). I'm constantly coming up with new things to try and work on with them... The rest of my modelling is following them quite well.
So while I've conquered feathers for the time being, there are other Saurian qualities to can still cause me no need of trouble. Enter armoured Dinosaurs...
Armoured Dinosaurs provide me with two very annoying problems.
The first is that without my books, finding good references for them is VERY hard! Added to that the actual placement of their armour seems to be a highly subjective matter for us artists.
The second challenge is getting the armour actually on the critter. In my previous models of Scelidosaur and Ankylosaurus I'd used simply body shaders and than surface replicated major armour pieces on the body. While this was good for my older style Dinosaurs, my recent improvements in texturing have meant I will need to completely overhaul how I do armour...
I will try the solution I have used with feathers. However I'm holding some doubts that it will work properly for bony osteoderms.
We'll see.
I'm trying to make a Minmi. Though as it'll be filling in for mostly unknown NZ Ankies I have a bit of artistic licence.
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