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So I thought I'd proceed to the head, as I've never put feathers on there before.
Like always with 3D surface replicators (the tool I make 3D feathers, fur, and forests with) the first render was hilarious. That would be the Elvis Raptor above. If the model had been my Therizinosaur I'd say Logan from the X-Men, but Peter beat me to that already.
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A problem I'm encountering with feathers, just like shading, is that due to the much larger size and surface area of the body, things look different on it than on the small body parts...
After several years of this problem (through shading) I still have no clue how to solve this problem.
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This is one thing about Carrara that drives me nuts. The surface replicator is ALMOST the perfect tool... Except it doesn't do anything the way it should!!!
Despite their orientation pointing towards the sky on my Dinosaur, the original feather object from which they were "replicated" is pointing diagonally towards the front of the scene and twisted 35 degrees differently?!? The correlation between your replicates and their master just doesn't make any sense at all. I could possibly work out the math on it, but that gets complicated when dealing with round angled objects...
I want to know why? (Granted I'm 2 editions behind on Carrara, and this was a prototype feature in my version... Hopefully the new edition [3 away from current program] coming out this year has better control on the replicators!)
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3 comments:
Deinonychus will have feathers now? Great! (But visibly challenging...)
By the way, is it possible for you to create pennaceous feathers right now? (I assume so, since your troodonts have pennaceous feathers on the legs.) In which case, could there be proper wing remiges and tail retrices?
feathered dinosaurs must have looked really bizarre!
love them anyway!
really cool criatures!
Some modern feathered dinosaurs already look rather bizarre! XD
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