Oct 29, 2009

A Rough Idea

Sadly things aren't slowing down on my end. At least it is mostly good stuff coming down the pipes, but it is all timing sensitive. So I have to get it all done.

In the midst of the half a dozen things I'm currently juggling, is of course my ART Evolved piece. I have not been overly inspired by the Sauropod them I have to admit, much like Pterosaurs. That's not to say I haven't gotten anything out of this one (unlike Pterosaurs... which resembled a chore at times). Texturing this guy taught me tons, and will have a long term impact on how I do shading maps!

Putting an actual composition together with my completed model has not be easy. Which is where my lack of motivation hasn't helped...

Fortunately a bit of accidental tinkering yesterday resulted these rough poses here, and a concept created itself. Won't say much more on it now, as I'm hoping it tells a story on its own, and frankly I can't be bothered to type it up at moment (as I still have to pose 1.5 Brachis and replant the forest!).

Let me know if I shouldn't proceed on this current tangent...

4 comments:

Albertonykus said...

Looks very impressive so far! I'll be waiting for the finished piece!

Raptor Lewis said...

My honest opinion is also obvious, if you've read my other comments on this piece, and previous ones. ;)

davidmaas said...

There are many things to juggle at once in determining composition... right now theres an interesting triangular composition but the individuals flow into each other. That's perhaps a lighting issue (ie. getting some contour rims).

Lighting, composition, readability, perspective, depth, POV... there are so many things to juggle I strongly recommend doing paint-overs to test ideas. Don't rely on 3D... it's too slow and 'concrete' for testing ideas quickly.

Dinorider d'Andoandor said...

oh, just go on! this new twist of events looks promising!