Showing posts with label Goals. Show all posts
Showing posts with label Goals. Show all posts

Jan 1, 2011

New Year... New Traumador

Man I can't believe what a bust 2010 ended up being for me artistically and creatively. I not only was not able to really push the boundaries of my current skill set, but I was unable to keep up with my ongoing projects.

My attempt at doing Dinosaur Olympics has almost all but killed my interest in the Traumador saga... Though to be fair a combination of failed photo shots here in Canada, a collapse in my envisioned future of Traum's storyline, and most critical of all no free time (on account of the most temporally demanding job I've ever had!) were more at fault than the Olympics themselves...

Point is I'm taking a break for the next couple of months from Traum's storyline. My apologizes to those out there who really enjoy this part of his blog. However I have neither the drive, energy, and most important interest at this stage. Honestly to do it right I need these things. I'm not saying I'm throwing in the towel on it altogether. I am just taking a break until I can sort out my issues (that being mainly my current job, which will end as of June this year one way or another!!!).

Not to despair though. I'm far from abandoning Traum. If anything I'm putting more energy into him compared to at least 2010 (and 2007). Though I like how the character has grown on the web, I do miss a key part of his roots. That being him in lots of silly videoes.

As there is no way I can see me combining Traum's storylines with video (just making some of the still images for posts was killing me), I'm falling back to when he was doing palaeo science stuff. I have some real treats and surprises for you guys already filmed, and a bunch more coming up for filming in 2 weeks. So stay tuned.

My hope is that I can finally create a real following for Traum. He currently only really has a couple dozen (at most) loyal readers. I'm hoping to up his exposure, and try to establish Traum a legit place in the palaeo-blogging sphere. While I'm a medium level blog out there, this is more just due to Traum's running time. The longer a blog is maintained (Traum's going on the 5th year here!) the more prominent you become. While this has helped, I've hit a wall in the last 1.5 years growing him. So I feel a new direction is needed to try and get some new people reading/watching him (plus than they'll hopefully go through all the old content and ask for more...).

The other reason I'm stepping back from Traum's story is that it eats up about 75% of my creative time and energy. Up till now that was fine. It had plenty of skills sets embedded in the art that were forcing me to grow and learn new things. However at moment I feel very comfortable with everything and anything I've needed to do for Traum's story pictures. Now I'm craving leaving my comfort zone. Especially as I have new "toys" as of X-Mas to play with.

The first of these is Adobe Flash! I have quietly been wanting to learn Flash forever, but never gotten serious about it mostly due to not owning the software itself. Now that is no longer an excuse due to the generous gift from my parents.

So I've purchased a teach yourself the program book, and so far I'm ahead of the game! This Ceratopsian (bonus points if you can ID it in the comment section) is my product from a lesson supposed to teach me how to build a simple tea cup. So I'm optimistic I will pick all up fairly quickly.

It helps that Flash's hardest functions and tools are from both photoshoping and 3D animation. So I'm already pretty competent in both... Keep you posted.



My direct Traumador project is trying to take this play logo from Dec, and turn into into something more cute and funny.


This is where it currently stands as it were.

I've put a LOT of work into this T-Rex skeleton... So much so I can and have...


Animated it. This will all be directly tied to the big new ongoing monthly Traumador feature... However you'll have to guess what for now.
Anyways back to tinkering.

Jul 14, 2010

Goals 2010

Time to set out roughly what I intend to do over the next year or so.

I'm going with a slightly different layout this year. This time project by project, and covering all their goals at once (last time I went with a temporal organization of the goals)



Traumador Goals

Short Term:
  • Finish the winter OH-lympics before the end of summer!!! They had seemed easy enough to do when I started them during the actual Olympics, but they have turned out to be much more time consuming than I'd anticipated (that and my life hasn't exactly been ideal for anything fun or creative lately).

  • Finish the Chronicles site upgrades I started in the new year. This includes the sidebar revamp, site orientation pages, and new background designs and variants. I intend on spending a good month doing this project, and posting minimally during this time (like it will be a big difference from now *sigh*)

  • Finally get Traum into the NZ adventures I've been stockpiling for 3 years now! No later than the fall...

  • Script out all of Traum's future adventures in Canada, and take the photos this August when Bond is in town.


To help me achieve all these goals, after the OH-lympics, I will not start posting an adventure until I have all the special effects for it done. Which will admittedly lead to a boom bust dynamic of Traum posts, but I think it might cut down on time lose of me stalling mid story as I scramble to put together the pictures.

Long Term:

  • Continue with my top secret palaeontologist project. I currently have 1 in "the can", and 2 more signed up. However I need to make those appointments happen, and would love to arrange way more.

  • Convert my old Bird-Dinosaur link DVD to an Internet compatible format and finally get it on the web.

  • Film a bunch of new palaeo-fact videos... Sort of short term, as I have 5 planned for me and Bond's return tour of the Tyrrell.
ART Evolved Goals


Short Term:

  • Do a summary of Pop Culture genres.

  • Complete a series of Pop Culture pictures for the summer gallery.


Long Term:

  • Getting on those Palaeo-artist interviews I arranged back in spring. (Stupid current life stuff).
Delta Patrol Goals


Short Term:

  • In the fall aim to get all the laser fire effects done.

Long Term:

  • Finish the modelling by next goal session

  • Complete the movie by 2013 (PIP's 10th anniversary)

Jun 30, 2010

2009 Goals

I can't believe it has been over a year (by a few weeks) since I last really sat down to layout where I've come from creatively and where I want to go...

So lets start by looking at what I accomplished and didn't in 2009:

Traumador

Success- I got Traum out of Alberta!

Failed- To get Traum into the many New Zealand adventures I have lined up for him...

Failed- To get an adventure done every 6 months as I'd hoped

Delta Patrol

Success- I got the rough cut of the movie done!

Failed- To get much modelling for the effects done...

Failed- To cranking out any final effect renders

Failed- To setup myself up to have the final film out next year!

ART Evolved and my Palaeo-art

Success- I have managed to get a piece into EVERY gallery on time so far (making me one of two people to do so!)

Success- I have continued to up the quality of my art (for the most part... when I have had the proper time and oppurtunity) when creating pieces for these galleries.

Success- I have managed to get my art published (non paid mind you) in several magazines!

So clearly of my creative projects my palaeo-art is the only one going well for me thus far. Traumador in particular has become an ongoing regret, and I need to step him up (like usual).

With that in mind, I now launch into my goals for 2010 and beyond next post...

Mar 8, 2010

Deadlines!

So the real joke of my 2010 is that 90% of it occurs now!

I had the Olympics which were intense (awesome, but intense). Now I have a billion Palaeo projects, that all are due this week!


First on the block is a Spinosaur for the Prehistoric Times...

This is my start. It is just a lighting and plate test. I'm thinking of having this full grown Spino being challenged by something for its fish. Should it be more Spinosaurs? Or a Carnosaur?

I also have to get my talk (and some palaeo art to spruce it up) done for the weekend... As I present it to the Alberta Palaeontological Symposium on Sat. The guest list includes a certain Currie and Sampson... So there is no pressure or anything!!!

I'll be keeping you posted as these progress.

Oh and some sort of Saurian related winter games... I need to start posting those too!

So yeah. By the end of March I'll just be in a coma to recover from it all.

Wish me luck!

Dec 4, 2009

In the pages of the Prehistoric Times?

I'm getting to one of my New Year's goals early this year. That goal is to get my art published at least twice in 2010 (doubling my single publication of this year).
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The application deadline for Palaeo-art submissions in the Prehistoric Times magazine is coming up next week. They are looking for pieces with an Anomalocaridid and a Stegosaurus. I've got plenty of Anomalocaridids to send, but the Stegosaur was a problem up until today...
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Fortunately I was not completely caught with my pants down. I had my old Mark: 2 Stegosaur model built at about this time last year... A few changes and improvements to the shaders and the addition of a skeletal rig (making it a Mark: 5 if you were wondering). This is what I came up with.
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It's not too bad considering the limitations of the current rigging (rigging plates is coming close to feathers on my scale 'O hate). If anyone can see anything that needs improvements, you can stuff it! :P No, I'm kidding. Please send you suggestions to me the usual ways.
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Combined with this piece, which I am fairly confident is a very strong contender for publication, I should hopefully have a magazine to pick up... with my art in it SOON!

Nov 2, 2009

New 3D Modelling Frontier

Despite the Brachiosaur piece not being quite as grandiose as I'd hoped (so very few of them ever are though), it marks yet another step on my growth as an artist.


In particular I have conquered UV texturing mapping, and honestly can't see much in the way of improving it to shade my creatures. Not that I'm not saying there isn't room for fine tuning and tweaking. However as far as major improvements and innovations sadly I'm going to need new software for any more of those.

My current Paintshop square texture mapping does not allow me to directly paint on my models (nor are there any ways for me to do this in Paintshop Pro that I can find... anyone know differently?). Which means this is on the backburner until I'm relocated back in Canada and can start worrying about building up my infrastructure.

One of the last major ways I can innovate my 3Ding and expand my skill base, without a software shift, is in how I actually build my models. At moment I've restricted myself to Spline modelling, which you see pictured here.


In this type of modelling think of any object as a tube like construct. I can instruct the computer at any point I choose along this tube to insert a new cross section, which you can see as black shapes through out that red object. By drawing different shapes in each cross section the computer must stretch the object between the cross sectional points to connect the the two different shapes.

This method of modelling has its advantages, which can be seen in ever piece I have ever constructed in 3D. Yet it has its limitations too. The biggest of which is changes to an object become hard outside of them being up and and down (again as the cross sections have to be mostly parallel to each other). This makes it hard to make localized details or angled indentations and protrusions. If I try to create these I typically have to simplify them due to the number of cross sections I'd have to create otherwise to get odd angled protrusions...


An easy solution to adding these details (as at moment I'm rather happy with Spline modelling for initial basic construction) is Vertex modelling. In this system an object becomes something like a mass of clay that can be manipulated (pushed and pulled) by a series of points generated on its surface. You see them here as dots connected by lines. Move any of these points and you effect the nature of those lines (which represent the objects surface) which allows you a great deal of control of details.

So far I've only tinkered a bit, and never properly learned any of the tools of specific controls.

I have produced one model with a slight degree of Vertex detailing as of last week. The new Traumador character Vicsurus the Daspletosaurus. I wanted her to look particularly battle worn, and so needed some scarring on her lips. This is where I got after an hour or so of playing. It is by no means anywhere close to where I want to be, but of course it is a start.

So expect plenty of updates and posts recording my adventures into the Vertex...

Sep 28, 2009

Making the old new again

One of the first CG projects I ever wanted to tackle was a Finding Nemo like project set in the Burgess Shale (some samples of my 2004 efforts can be seen here). Like so many of my ideas this one fell by the wayside. However Marek over at eTrilobite has had his own idea for a Burgess Shale project, that he has been producing quite successfully for over a year now.
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I have not been able to resist the chance at resurrecting my old Burgess Shale ideas, and adapting them for Marek's Walcott's Quarry. This also fits well in with my goal of more collaborative projects with other creators.
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The Abyss strip is just the first of a few I'll be doing to help Marek out, while he reintegrates into a busy skool schedule. So please not only check out my contribution to the Walcott "saga", but be sure to catch up on his other 70+ strips while your there!

Jun 14, 2009

Goal Update

Well I know I vowed in my last post on my goals to try and get the CG work done (and thus the post) for Traum's RAPTOR ATTACK!!! done by today...
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Of course I didn't, but I gave it my best, and I have a good excuse.
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I had banked on 3 days to do 13 pics. However my first day ended up getting completely eaten up by an immigration crisis, and having to lead a plumber around the house to fix various parts of our house (who knew a knowledge of pool pumps would be so helpful to a professional plumber?).
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So I only had 2 days. With that I did manage to crank out 11 (9 of them good in my opinion) CG pics, which without boast is seriously legendary! You try it some time if you don't believe me...
Sadly though that is 2 short of making it to the finish line. However the post will be up within 2 days, so watch for it!
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I'd give you a sample, but it'd give away too much. So here is the last photo of the post for you to compare to when I have finished adding CG Dinos too.
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Hope it doesn't give too much away :P

Jun 10, 2009

My Creative Goals

Well like usual, leave it to me to steal a post idea from my internet hero Glendon of The Flying Trilobite. Of course I've done it before, and I'm sure to do it again! This time I'm following his lead on talking about his art goals for the future.


Funny enough I'm not entirely stealing his idea. Lady R pressed me the other day as to what my goals in life are (as I'm lacking ambition career-wise at moment).

My creative endeavours featured heavily in my answer, as I'd like to branch out of teaching into something more"fun" eventually (or even just teach Palaeo or [3D] Art). However I'd never thought of making a blog post of it till I saw Glendon doing the same thing. So I'm more stealing the idea of being able to post my goals, and not really stealing the whole concept with new freshly thought up goals :P

I also like this post as I can use it as a public virtual contract with myself, witnessed by others, to motivate me to get stuff done!

Some of my short term goals as you'll see are current projects I've been slacking on a lot lately (part of my current apathy). So I hereby state I aim to accomplish at least 33% of these goals on the dot. Why give myself 66% wiggle room? Well let's face it, at moment I don't make money off any of these, and so surviving takes a priority. Also I've found scheduling creativity is a fairly futile task, so if I set loose goals I'm more likely to press for the ones to turn out to be achievable (and yet leave me free to ignore the ones that turned out to be too ambitious or not in the cards).


Also as my discussion with Lady R was much bigger in scope, I'm just going to focus on my creative goals. I'm not going to bore you with the career ambitions of an ambition-less substitute teacher.
My Short Term Goals

To start off with I sort of lied. Obviously me and Lady R didn't discuss my non-profit creative projects, but I think these are important to layout for myself. At the same time I'm not making these up for this post (thus meaning I didn't entirely rip Glendon off :P)

I'm always doing a running record of what I should be working on and prioritizing with my time. So this is a list of my current status of my list. I again put it here so that I have put out a formal deadline/incentive to get some of this stuff done!



I need to get back on track with Traumador! He has been suffering a lot at the hand of my lack of ambition. I've been taking a "break" from him for well over a month (and soon that'll be 2 months if I don't get back on the ball!). His traffic is starting to suffer, and I fear I'm alienating and losing his few readers.

However at the same time it has been nice to take a momentary break from him. I have been doing his blog almost non-stop for 3 years. Which is a long time for me to stick to something!

The most immediate thing on this week's chopping block, I must get the Raptor Attack story finished! This Sunday of June 14th by the latest!

I'm very proud of the Raptor Attack, it has panned out very close to how I imagined (which as all artists knows rarely happens. You have that picture in your head, that never emerges into the real world exactly how you pictured).

However through it I'm realizing just how ambitious some of my future plans for Traumador may be.

Modelling the Dinosaurs aside (each taking 16-20 hours work to be usable), posing them with my new skeletal system though easier, takes a lot longer if are more then one Dinosaur in the same render. Added to that feathers (oh how I hate feathers!... many complain of Hollywood using naked Dinosaurs, but there is a reason!) each of the Raptor Attack pictures has taken at least 1-2 hours to make. The photo with 9 Raptors surrounding our heroes, even when rendered 3 raptors at a time, took me 7 hours to create!

So this is why I have left it hanging. With at least 10 more pics with at least 4-5 Dinos per shot this is a LOT of work I'm signing up for. However it must be done. Fortunately there is only one more part of the Canada trip that involves any significant number of Dinos (and they're not all in camera for this one PHEW!).

Deadline: THIS Sunday the 14th!


I then need to get Traumador out of Drumheller. Much like the bloated and never ending Museum Quest, Traum has been stuck in Drum for over 6 months now. At least unlike the museum quest things have been interesting and varied in Drum (or at least that's what I aimed for). Plus I'm liking the mix of narrative with science facts... A hopefully ongoing thing on Traum's blog.

He still has to goto Calgary before getting back to New Zealand.


Deadline, Out of Drumheller: by the end of July!


Deadline, Out of Canada: by September!




The reason I need Traum out of Canada is that I'd like to finally get onto the Search for the Taniwha! I've been planning this for almost 2 years now, and have lots of great photos, and a hopefully funny story to accompany them!


Deadline: The search must start no later then November this year (the 2 year anni of my thinking it up!)



Of course all the rage with my creatively lately has been my old movie project Delta Patrol (proving I still have gusto in me at moment!). Having been filmed 3 years ago this (northern) summer I need to get this one cranked out. In the last two weeks, huge progress was made towards this by the completion of editing all the live action footage into the long awaited rough cut.


However I have tond of special effects work to do! One of my immediate problems is that to do the effects I need to model all the elements. The worst part is that even though I did a lot of modelling back in 2006, I've lost many of it, and my 3Ding skills have increased so much since then that I'm having to remodel everything I still have anyways. After that lengthy process I'll have to animate it all. So...


Deadline on the Modelling: This New Year (aka before 2010)


Deadline on the Animating: Fall 2010


Deadline on the Finished Movie: Before I turn 30 (aka before 2011)


Okay so those are my current tangible and accomplish able projects out of the way. As is common knowledge with those around me, I like a full plate! The next list are the bigger loftier and hard to pin down things.

My Long Term Goals


My teaching friend Scott and myself back during our teaching training in 2007 put together a children's story that we've both been making the rounds of local skools with. Our story though very kid friendly has many dark undertones and a slightly unhappy message about how life works. The kids have seemed to like it and definitely relate to the message, but it has been teachers and skool staff that have been most enthusiastic about it so far. Which we hope means it'll sell...


If we can get the damn thing published! In our two half a$$ed attempts at approaching publishers we couldn't even get a letter or email reply. That alone someone to look at the book.


We may have a new innovative way of pitching ourselves (or so we hope), but I'm keeping quiet on it till we see if it works. Partially so no one steals our idea, and more to the point I don't want to publicly embarrass myself if it doesn't work!

I'm loving the goal and challenge that ART Evolved's galleries have been presenting for me on my Palaeo-Art. I'm particularly proud of this piece from our last gallery on Permian Synapsids.


With the strides I've been making with my 3D art the last few years (this year in particular) I'm aiming in the next 2 years to get at least one piece of my palaeo-art published in a formal capacity!


Now in good news I may have made my first step here in Dunedin working with the universities geology department. However I'll save the surprise and details for some upcoming posts I'll be doing on ART Evolved about my "Quest for Publication"!


I'd also like to try (quite possibly in collaboration with other people) to do some popular level Palaeontology books that include my art.

Another of my ongoing, and never completable goals is "celebrity" shots of Traumador with famous and established Palaeontologists.


I'm starting to get a nice small collection going, however I can always use more. I also have a bit of an Alberta worker basis, so I need to try and get Traum out there a little more!

My wish list includes my childhood heroes Phil Currie (the ONLY Albertan palaeontologist I've never managed a photo with... all I have is video evidence I have personally met him), Bob Bakker (is a must!), and Peter Dodson (I already have one of Darrel Russel). Also high on my list are net sensation Darren Naish, marine reptile expert Mike Everest, and (the skull of) Edward Drinker Cope. However I'm game for any and all Palaeontologists!

The unreal version of this goal is that historians could catalogue every worker, of even just one branch, of Palaeontology during Traum's "lifetime" by there being a photo of each of them with the puppet!


With these photos and meeting the scientists I hope to increase my network within the science world for other possible goals such as...

Though not a direct creative goal, through my creative efforts on his life... I aim to get a new fossil genus or species named after Traumador. I don't really care what, and frankly how many. I'd be fine with every phylum having a Traum names thing or twenty in it! However I'm not overly ambitious at moment, so one will do just fine :P

As of such I need to make sure that I get him out there into the Palaeo world, and that his science is as accurate and as well presented as I can muster!

Most pinnacle of all I'd love to expand Traumador into a real franchise! I'm not picky as to what kind. Whether it be I figure out how to make money off him on the web, or get him back in front of people doing live shows, or into documentaries or TV shows, a movie (a few of home made ones are slowly in the works right now mind you!), and/or books!

Meaning I need to keep up the work on him, and try to up the quality of his material while I'm at it!

Much like Glendon I'd love to increase my creative networking, and do more collaborative or cooperative projects with people. Much like this 3D version of the comic strip Walcott's Quarry I did for the internet's own Etrilobite.

On this goal I have been making strides towards it, but there is always so much more to do!

No matter what, I have my usual collaborator Peter Bond to count on. Recently we also took a huge step with the creation of the online Palaeo-Art community at ART Evolved, where we every two months collaborate with people to create awesome galleries of art.

However I'm always open to new creative ventures with people, and potential friends to work with. So if you have something that needs either puppets or 3D drop me a line and we'll talk!

This also being a hint to Glendon you are far from alone here on the net ;P

My last goal, while being identical to one of Glendon's, has been on my list for a while. I even have this 4 month old test render to prove it!

I'd love to illustrate (possibly write as well) at least one story about Marvel Comic's Devil Dinosaur in the savage land. Hopefully my contact within Marvel can set me up once I'm ready to commit to this!

So there is a rough look at my current goals and ambitions creatively. Not a short list, but it'll keep me out of trouble. Which can be a very important thing for the world's sanity I've been told.

I'll try to do a summary goals post every 6 or so months to see if I'm on task...

With that in mind, time for me to get to work!