Well after yet another evening (3 in a row now) of fighting with these stupid 3D feathers, I have finally emerged on top. At least more so then when I started. This is yet more proof against the short victorious war model in
any case.
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Not that I didn't have some major malfunctions along the way!!!
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The price of increased model quality and accuracy is the loss of 3Ding simplicity. This what I look at when dealing with the
Oviraptor model in my program. I'm hoping you catch the unwieldiness of the thing.
In addition to the (spline form) model parts that make up the Dinosaur there are now skeletal rig "bones" (in blue) and surface replicated feathers (in white) jamming up the works. Probably not obvious to a none
Carrara user is the multitude of aspects of these (the replicator in particular) not plainly visible here, but that I still have to keep track of while using the model.
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Oh well, after some reverse engineering of my highly successful
Dromaeosaurid feather setup (that I somehow
fluky stumbled upon without meaning to), I was able to get this guy to finally feather agreeably.
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One down (pun intended!) and many more to go... Hopefully transplanting my
Velociraptor's feathers will work as well for all upcoming feather recipients as this guy!
4 comments:
Hey, feathers! I pay your taxes!
oh! now I see why animators usually don't enjoy working on feathered creatures. This requires a lot of patience and good work.
Nice job with the Oviraptor!
Your Oviraptor turned out great!! Well Done, Craig!
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