So here he is. So while I try to track down proportional data, I also need to finish off the mouth and teeth...
Comments?

My first step has been to totally update my Tylosaurid model. Gone are all my past attempt at a primitive lizardine critter, and now he is a purely aquatic tetropod in everything from body plan to colouration.
Bonus points for anyone who can figure out the analouge colour scheme. Also not the tail fin has not yet been shaded.
I'm actually getting kind of happy with this configuration.
I seriously can not believe I built this. Of course the kicker is, we've all seen this model throughout the week, but with the new Mark: 5 shading, it looks like a something completely different!
That and I think I managed to capture the Monitor Lizard feel I was aiming for!
I also feel I'm closing the gap between myself and Dinoraul, a 3D modeller on Renderosity whom I respect, and frankly envy the models of... Though I have to say apart from his more detailed modelling and shading, I have actually outdone him a Prehistoric critter. This is more due to his lack of correctness on the anatomy, everything from the skull back on this guy is dead wrong!

I think I've nailed it pretty much on the head!
Here is the original Julius Csotonyi that inspired me to take it this way... I think I'm nailing the idea in my own way!
I started to test out the Monitor Lizard component of the shader. This was the first go, and though it is promising in premise, the scales were just way way too big!
If your confused as to what I'm aiming for, it is a pattern similar to this fellow here. I'm wondering if I need to lighten up my Tylosaurs under coats so that the black will be as contrasting as it is on this lizard?
Mucking with scale size I'm closer to the effect now. I just have to apply patience to creating the black pattern, and I should achieve the results I'm looking for.
A bit more conversing with David, and I follow what he meant by Newt-like now (he was very kind to elaborate). Specifically how my tail flaring causes it to be way taller then the back and belly of the beast. I can see what he means, but I'm wanting my Mosasaur to feel a little primitive and awkward, so I'm okay with this feeling. Though David is correct in it causing some sense of scale issues, so I will have to meditate on these at some point.
Some sea snakes, in particular the Yellow-Bellied (Pelamis platurus), have a very flared fin that runs above and below their tail.
Granted it is not as dramatic or exaggerated as my Mosasaurs, but I just mention it as I want every feature of my Mosasaur to denote something Varniod in nature.
Most artists don't make their Mosasaurs have the distinctly lizard like profile I'm going for. The belly sticks out, the sides stick out in the midriff area, and my tail tapers before the fin flares out. These are all none hydrodynamic features, granted, but modern Monitor Lizards are incredibly good swimmers. In my mind all you'd have to do is stick a bit of a fin like mine on them here, and they'd be super good swimmers.
The big accomplishment of the day are the flippers which I have reconstructed as webbed toes. I have never understood why most Mosasaur restorations have the flippers as nice solid proper flippers like on Pleiosaurs and Ichthyosaurs.
I am also playing with the beginning of the colour scheme. There is a lot of work that will be going into the texture of this guy, as again I want him to look like a Monitor Lizard in patterning. However with the colour I wanted a more ocean colour scheme. Hence the blue. Does it look semi believable at this stage? Keeping in mind it is an undercoat.

Will personally likes the symmetrical theory, and at moment so do I. In my case it is purely aesthetically, and to me it looks more primitive to have fins on the top and bottom compared to a single upper fin. So here are some of the test versions I've cranked out.
A
B
C
D
D is the current version, but I can change it back to any of the earlier ones with ease. Which do people like or dislike.
I've finally come down with my first illness of the year (a record 9 months working with kids straight, and only finally now just catching something!) so am pretty slow today. I am trying to get myself to Vertex modelling, but have been finding myself easily distracted by everything and anything... Keep you posted once I get to Vertexing...
I'm also starting to think about shading and how to go about it. The tail potential presents me with some crazy challenges.

In there you can just make out the extra "second jaw" of teeth on the palate. One of my favourite features of Mosasaurs and their relatives is this extra set of teeth at the back of the throat that keep prey from escaping once in the mouth.
I've also started to rework the fins into something a little more leggy. Afterall Mosasaurs were lizards that reentered the water, and as they swam like a snake by undulating their body the fins weren't that important.


After some research I have found that Mosasaur tails and Mosasaur flippers/fins are essentially up to the artist, as there is no standard. I also couldn't find any official academic answers, though like the lips I've posed them to ask a Biologist.
So I've gone with a sea snake tail, as it is common practise by cutting edge Mosasaur artists, and still connects it to its ancestry... as that is my aim with this critter.