I've always loved creating stuff to do with water, but hated making the water itself in 3D. It is a very complex and finicky substance to imitate, especially when it comes to splashes. Typically I've tried to use Carrara's frustratingly limited particle systems for these, but they are next to impossible to get precious control over and add horrendous amounts of render time.
With my new Goronyosaur piece, I need splashes EVERYWHERE, but I'll be darned if I'm going to waste days and days fighting with particles (AND rendering them) to make this happen (if they let me in the first place). So I've branched out into a new tool in Carrara I've never used before, one I should have tried years ago!
|Work still in progress|
The only issue I'm having is keeping droplets the right size at moment.
I do need to tune the splash shader a bit, but for a quick 20 minute play I think these prototype splashes are promising...
Thoughts or comments?