Alright so today's toil all added up a few minutes ago when I played with my skeleton rig. Turns out I got a LOT done.
Apart from the feet posture (which admittedly throw off the effect, but this was a 5 second play around with everything) I think it is getting there. Next steps include displacement modelling (veins and wrinkles), and trying to figure out UV map alignment.
1 comment:
Everything is hanging together much better Craig.
The textures blend much more nicely and the anatomy looks more realistic.
When you come to do your wrinkles using displacement modeling perhaps look at the larger anatomy issues first, like the masses around the shoulder and the way the face is structured.
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