Apr 19, 2011
First round of Mark 7
So took my first pass at real vertex (in particular displacement) modelling. Fixed up the shoulder blade area to satisfaction. An unforeseen side effect of displacement has been a substantially increase in memory usage with the model. Which I get while I'm displacing, but this effect continues once I reintegrate the changes into the Vertex mesh. The way I understand it once I use the memory to go through with reintegration (man does it slow down the computer) this should make the changes permanent, and the computer shouldn't have to track them beyond the mesh (which isn't too memory costly in proportion to displacement). In good news I have some money from my B-Day and a 1 year inspection coming up for my computer. I'm going to double my RAM to try and combat my recent memory issues with this and environments. I also played with the skeleton rigging to see how far I can push it. This is NOT the shoulder improved model. Anyways the battle goes on.