Needless to say we made it safe and sound to Hong Kong, and I jumped head long into a full teaching position less than 24 hours later... Things have been fast and furious since.
I promise some proper posts about my HK adventures once I have proper internet. So stand by.
We've been living out of a hotel the past month, a couple blocks from my work. While this might sound nice, it is actually very limiting to be based out of a hotel. We're very excited to be moving into our new apartment in over the next two days!
Art has not been a high priority, and only this past week have I had the spare time to play with things.
As I don't have the time for any proper HK posts (yet), I thought I'd throw up my current projects for some inital feedback. I'm hoping to return to 3D lighting once we've settled into the new place, and I can catch up on my teaching planning.
So this is the new project. Pretty sure you can figure out who this is supposed to be. Your key hint is it will say STAFF on the back of that shirt shortly.
Does this on any level capture Traumador? In theory it should, but I'm not convinced. In some ways I just can't see any 3D version I create matching the puppet... At the same time I just can't envision the puppet version of the character serving me in any long term productive way anymore. I don't own the puppet's design, and it doesn't work for any of the book projects I'm starting to toy with in my mind...
So again is this Traumador? Could you ever learn to like this version on the same level as the puppet?
Anyways expect lots of posts once I get proper net access this weekend...
3 comments:
CGI Traumador! :D
I'll be sad to see the puppet replaced, but this will make it easier to put Traum into the right situations and poses I suspect. And we get to see his full body, too!
The current model does give me a Traumador vibe, though like you I'm not entirely convinced either so to speak. Although I'm thinking that adhering too much to the original puppet design may result in a (dinosaurian version of the) Uncanny Valley effect, maybe using some more of the puppet's characteristics *might* help. Puppet!Traumador's eyes aren't that forward pointing, and the eye ridges probably aren't that pronounced. I don't know if that helps, but those are the main differences I can perceive.
I don't think that you're working on the coloration yet, but for the record I feel that he should certainly be colored like the original Traumador.
CGI TRAUM??!!!
I do agree with Albertonykus!
Liking this new twist but can't ignore how much I do like the old puppet version!
Change is the norm and, I must admit that I do like both. It's admittedly odd seeing the puppet go, but CGi traumador with the rest of the other vivus cast seems to make sense in my view. Good job!
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