May 7, 2011

Scaling the Gorgosaurus

In between preparations for the big day I've managed to sneak in the odd bit of
work on my Gorgosaurus.

So here is the Mark 6 status on this fella. The latest improvement (besides adjustments of the lips and limb to digit connections) have been the incorporation of the feet and hand scales into the texture maps themselves. Before this I'd always just lined the fingers and toes with scale objects. While sort of achieving the effect to an extent, the objects always looked for forced and they never rigged well.


I think he is pretty the awesome.


He definitely has junk in the trunk!



Thoughts or input?

4 comments:

optimisticpainter said...

Nice work Craig, you're improving all the time!
The leg scales are looking far more integrated.
I'd still suggest increasing the iris size of your animals, the whites of the eyes is very much a human thing.

Weapon of Mass Imagination said...

Thanks Matt!

Yeah I'd been thinking the eyes still weren't right. I just haven't sat down to fix them. That might just be the thing to do the trick!

optimisticpainter said...

It's worth checking out some eye tutorials if you haven't already. Making 3D eyes that look 'right' usually means building an iris and pupil so they catch the light just right.
It's definitely worth the effort!

Dinorider d'Andoandor said...

oh! looking waaaay more natural!