
Feb 13, 2012
Posing for Success...

Water Lighting Test
Jan 20, 2012
Refocusing
One thing pointed out by David and Matt is that my camouflaged Gorgosaurus are so well camouflaged they pseudo blend into the background.
I have tried a few things to fix this. Sadly to no avail.
The first was trying different depths of view. Sadly this hasn't worked out well due to the controls on Carrara's tool for this and the scale I built this scene at (which is more my fault than Carrara. I need to remember to build things on a real world scale so they match normally).


Jan 12, 2012
Flip Flop
As I've got the majority of the difficult terrain and environmental work done I'm thinking about a second set of feathered theropods. I am aiming for a more simply colour scheme on them (which will reduce the number of feather replicators needed). I'm thinking Hesperonychus, but any other suggestions for Dinosaur Park era critters who'd scavenge from a Ceratopsian corpse are welcome.


Thoughts or comments?
Jan 9, 2012
Lighten Up
My sunlight was originally only set at a 38 degree angle (with zero degrees having the light pointing straight down at the ground from a noon sky position). It surprises me that at this relatively limited rotation I produced such a distinct part of the daily lighting cycle. I would have expected this effect at more around 50-60 degrees. In my reading though 50-60 is in the later sunset or rise part of the day...
I guess being from the prairies I have a slightly distorted sense of landscapes. In most places there are hills, plants, buildings, and/or mountains (which in fairness I'm used to the Rockies effecting sunsets in Calgary!) so the true 90 degrees is never going to happen. Mind you I come from one of those weird places that (at least for sunrise) an 70-80 degree emergence of the sun is possible. This last observation is mostly pointless other than I've expanded my lighting horizons (pun unintended :P). Cretaceous Alberta would have had a similar sunrise situation to its east due to the the inland sea... oceans being the one place I think of with a nearly 90 degree sun emergence event horizon.


Jan 5, 2012
Mark My Lighting
I have added my first ever secondary sky lights, proper bounce light, and rim lighting to all the following Dinosaurs.
The environment (the water in particular) needs some more work. So this is just the Dinosaurs and their effective lighting byproducts (though I am aware there needs to be a shadow on the water).

Dec 29, 2011
Lighting Retry
Mind you as we were both trying out new techniques and methods, so while the art isn't done we did make a lot of progress each. In Peter's case figuring out how to use his new tablet in conjunction with his new Photoshop suite.

I've made it through sky and bounce lighting this proto scene and Troodon so far. I need to definitely come at him (and his feathers) with a rim.
Aug 26, 2011
Lighting Challenge 2
It has been a really stressful and tense 2 days, as we're waiting back on a very key job application. I've ended up unable to focus on anything too thought intensive. Making my lighting challenge a perfect thing to run in the background.
At moment I'm only really playing with individual key lights, so they are not too time (or brain consuming) on my part. Rendering times on the other hand are incredibly long. So once I make the change to the light I can leave it for 30 minutes while it renders.
The changes are subtle, and some are not enough to fix the problems. I'll go through each element to make it more clear.
I differentiated the source lights on nearly every component in this scene. So all like things in this rendition have a unique source light targeting only them (which caused me some major issue in sorting out shadows).
The Gorgosaurus has a slight blue gel on it. I'm happy with this initial setup. I plan on following more of David's suggestions with him.
The Styracosaurs have a strong red gel on their source light which is helping bring them out of the background, but not enough. They are going to need more light tweaking.
The plants have a mid yellow filter, and this has brought out the details on them while not drastically brightening them. I'm especially happy with how the Gingko leaves now pop out from each other. I'll be probably leaving this lighting the same, and leave the forest alone from here on here.
This is the old version from my last post so you can compare. There are differences, but sadly not as pronounced as I had wanted.
Aug 23, 2011
Lighting Challenge Part 1
Entering into this task, I had a fantastic head start due to advise I have been receiving. I just wanted to say thank you again to the talented and supportive people taking their time to help me out!
This is how far I got today. It still needs work, but thanks to David I didn't have as much stabbing in the dark to do.
I've only really started on lighting the Gorgosaurus. It is a nice start (especially compared to the "flat" version of yesterday, below). I have a lot to do still...
The biggest issue is the Styracosaurs are now too camouflaged. The plants are too black and their detail is obscured is the last issue.
Aug 22, 2011
Lighting Challenge... Prelighting 4

I was able to litter the forest floor with more "stuff". I like it, but I'm going to need more. Have to fidget with some smaller stuff (dead leaves and branches) to capture the true feeling of a forest.
I also added a thin fog to the forest to help decamouflage my Gorgosaurus (man I can't get over how good that cameo is... unfortunately it is too good in this case :P). Hat tip to Matt and David for pointing me in the mist/fog direction. It'll need some adjustment and tweaking, but I think for a first pass this looks not too bad!
I dare say beyond the forest litter needed, I might have something ready for a proper lighting experiment now. What do you all think?
Aug 18, 2011
Lighting Project... Prelights 3

So how do you make a distribution of plants like this. Well you can either manually duplicate and place every single plant, or take a short cut. With about 600 plants in here (most of them the shrubs) I took the short cut.
This time saver is a surface replicator. Though after I take your through the process it turns out to almost be more work :P
I have plenty of experience with replicators as they are how I make my feather setups. Plants are quite different though. To get better result you need to target where your plants pop up.

To line up your rough target I suggest setting up an Isometric camera directly above your landscape. Render out a map of your scene like this. Keep your subjects in view, so you know where you need to place your plants around.

Next in your photoshopish program draw out the plots for your plant layout. Each of those painted areas is the portions of my landscape where certain plants are allowed to replicate within the replicator. The Green is the large trees, red the medium ferns, blue is the shrubs and smaller plants.


So from here I will probably expand the 3D plants one more layer. From there I'll set up some 2D proxies to make the rest of the forest. While the replicator procedure is the same (simpler in fact!), I'm not sure how to approach creating the pictures for the proxies. Do I wait till I get the lighting right to render these, or do I do that now in this current light, and hope the new lighting effects a picture the same way it does the 3D plant.
Aug 17, 2011
The Lighting Challenge... Pre-Lighting 2

I decided a bit more chaos from the Ceratopsian end was needed to communicate the exact idea
Aug 15, 2011
The Lighting Challenge... Pre-lighting 1
I figure I can make a nice portfolio piece along the way. I will be continuing with my previous lighting variable experiments (well really just posting them, as I've already done most of the work anyways... having taken the effort to render them all I figure I'd finish up my public documentation of the results to make it worth my time).

The scene will be a Gorgosaurus ambushing a family group of Styracosaurs. Unlike most pieces that see such an event playing out as the Tyrannosaurid versing an adult Ceratopsian, I don't want my Gorgosaurus in this unlikely duel. I just don't see how this would be beneficial for the Tyrannosaur (that alone survivable most of the time). To me they'd be going for sick adults when available (which won't always be guaranteed), but usually a smaller young member of a herd.
I'm also playing with less popular social theories than those that are usually presented. While it is likely Ceratopsian and Tyrannosaurids lived in social situations some of the time, there is no reason to believe this was always the case or the norm. If anything recent (more cautioned) research is starting to indicate while Dinosaurs possessed some complicated social behaviour, they were probably not as complex as modern mammals. Which implies there were many times social interactions were rarer or more volatile than the original Dino renaissance envisioned.
I've been quite interested in how the massive bonebeds in Alberta are interpreted as massive seasonal migrations by Brinkman, Ryan, and Eberth (east to west rather than north south if you're wondering). They present a scenario in which the Ceratopisans were living most of the time along the coast and would seasonally move inland. The reasons are not determinable at moment, but food availability or breeding seem the most likely. To me it calls into question just how concrete their sociality really was, as there is nothing to say the giant herds were full time. At the end of the migration is makes more sense the animals would disperse.
So to demonstrate this casual sociality I have the adult bolting at the first sign of danger. I've heard some interesting unpublished research suggesting adult (Ornithischian) Dinosaurs might not have been as supportive of parents as we've been thinking. This might be a bit extreme, but who can prove me wrong?
As for the Gorgosaurus I'm debating whether I want it with a hunting partner. I'm more inclined to think mother Tyrannosaurids would tolerate their kids hanging around rather than another adult. Their bird relatives, but very primitive ones.
Anyways thoughts or commentary?
Lighting Blooper


Aug 14, 2011
Fastest Forest
That imaginary enemy. Rendering big dense and realistic CG forests...
Even after upgrading my computer's RAM, this task has been killing my machine and my efforts. Now with a brilliant suggestion from David, I just rendered this forest in just under 15 minutes (my normal forests, IF they rendered, took well over an hour).
While it is very rough around the edges, this is of course just a demonstration of the concept.
What is the concept?

The majority of the trees you saw a moment ago were not actually proper 3D models, but rather a CG equivalent of a 2D cardboard cut out. To make them, I rendered the true tree model as a 2D image, than applied it on a plane object, and amped up the alpha setting (which a non-3D person would think of as transparency... but don't get me going on what transparency actually does in 3D...).
Apart from some issues I'm having with the 2D image (it has a white outline due to slight greys around the edges) this looks perfect. I just need to seek out a solution in my graphic editing software (not that that won't be a headache).
Thanks David!