After years of threatening to take up Vertex modelling in
Carrara, I've finally summed up the courage to attack this whole new frontier of of the program. Why am I afraid? The modelling type I'm very familiar with, Spline editing, occupies a mere 35 pages of the
Carrara manual, Vertex takes nearly 100 pages! I've spent many years practising with splines, to the point I think I can safely say I'm an expert. So the idea of tackling something I basically suck at, is not thrilling. However it is
necessary at this stage of my artistic development.
While I'm far off mastering overall Vertexing, after a day of tinkering I've got a solid grasp on Displacement Modelling (a subset of overall Vertex modelling in Carrara). It is basically a means of painting on or off model surface. While it won't solve all my fine detail needs, it is a perfect way to add veins and flaps.
This is not a final version of of my Corythosaur. However expect something very similar in the final version.