So it has been a little while since my last post.
There is so much, yet so little going on in my life it is nearly overwhelming. I have taken many efforts on getting new things going here in the future. Sadly none of them have resolved. Meaning I have no idea what I'm doing beyond the spring. So I otherwise carry on with the status quo.
One of these future efforts I can do something tangible about are my potential legitimate Palaeo-art projects. As I'm finding I need to bring my A game to the table, the times of my mass produced B-C grade art may be at an end for while (aka Traumador).
For the most prominent and high profile Palaeo-art project I'm pursuing, probably the most important Dinosaur find in Alberta in the past 30-50 years (but that is ALL I can say), I hit a stumbling block in the form of my current portfolio. That being I've never concentrated all my abilities and talents into a single piece. They are scattered across, aforementioned, hastily put together pop art. Meaning I come across as not very talented in initial sales pitches.
Further hurting my case is that I work in 3D graphics. For whatever reason most Palaeontologists I've talked to are resistant to computer art in general, and so I start off with an uphill battle. My contact scientist on this big gig has gone on the record and stated that he doesn't think a CG restoration can make the cut, but so far has indicated he'll humour me if I can provide the goods in the next couple months.
Which has given me a big overarching goal. Create some A grade portfolio pieces (or even just elements, as you'll see) to show what I can really do...


This was the beginning of the projects test bed. While okay for a start, it hardly feels real, and sadly plays into the "cartoony" criticism I was trying to avoid.
Fortunately like most first steps I can make more, and in the process not repeat the mistakes made here.

My texturing in particular is improving hour by hour. My tendency to snap a million photos anywhere I go is paying off now in dividends, as I have a vast library of references from which to grab the basis of my textures.

This week I started to examine the mistakes made in the first two weeks, and really focused on the terrain setting. I wanted something that felt and looking like a flood plain.
This is getting much closer. Yet there is still so much to do...


